“And I absolutely adore Hollowpoint. I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. I’ve never played a. Hollowpoint, by VSCA, “is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to. The RPG of superior agents carrying out missions by any means necessary. INTRODUCTION. Hollowpoint is a complete and mechanically.

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Done after hearing the mission, it makes this mission personal in a way unknown to the other players, only to that player and the Ref. These traits can by physical features, like a scar; memories of past missions; or objects, souvenirs of past events and deeds.

G2P – Hollowpoint – d20 Radio

She says it is the best written and produced game she never wants to play. Later if they run through those they could bring in their grog. Get it from Lulu! Hollowpoint has been nominated in three categories for the ENnie awards: Hollowpoint takes another approach — abstractly modeling player actions through dice and narration.

Different settings and games may use a slightly different skill list, adding a couple or substituting some. Periodical Articles Podcast Episodes. After a set is applied for an action, it is removed and the narration moves on to the next best set. In a standard RPG, players might have to model each shot, track positions, and calculate exact damage to play out that situation.

Each effect is determined by the player and the skill they used.

Skill Based buy or gain skills. Holpowpoint it a comment on those games where the players all just want to be the coolest and sweetest ninjas flippin’ out and chopping off heads without any consideration of morality or consequences? The others only change the special abilities of both the Operative and the Handler on the left side of the sheet. The RPG of superior agents carrying out missions by any means necessary.


They belong to a Covenant. Their experiences and tricks define them, and they do daring, ultra-violent things that often end in a very messy way — for themselves as much as those in the hollowpoitn. This well-crafted little red book with a grinning maniac on the cover isn’t a game, in and of itself, it’s an excuse gollowpoint make a game, filling in the details and telling an awesome action-movie story with your buddies.

As the mission presses on, the GM hollowpoiny more dice for each succeeding conflict. The Ref rolls dice, too, which represent ALL of the threats in that scene. If you were to do a hollowpolnt of these, those rivals could change from session to session. Everyone will need a big batch of d6s for play. I think that rightly sums things up. Players pick skills based on what outcome they want to achieve. Players roll and cause general effects, which allow them to escape by applying violence and fear.

Tabletop Review: Hollowpoint

GeekGold Bonus for All Supporters at year’s end: He blogs, mostly about games, at Age of Ravens. All names, references, and pictures presented in this article are Copyright to VSCA Publishing, all rights reserved by their respective owners.

They are the ultimate in bad-ass cool. But in order to succeed, they have to work together.

The only difference in the 3 sheets are the three basic types of characters in the game: These characters are explicitly described as hyper-cool and above any other considerations. If a target has no sets left, they take an effect based on the skill type. The most obvious of these would be the Grand Tribunals of the Hermetic Order. The players would take the roles of members of a particular Court, trying to carry out operations against their rivals of the moment.


I mean it can’t be a commentary, can it, that the introduction sets up the players to be heartless and remorseless killers and then cites Gault’s “Some Remarks on Slaughter” and Grossman’s On Killing. Any reskinning would have to function with the following assumptions- a group of peers both allied and with some personal agendas; a larger society those characters belong to; a set of well defined and agreed upon objectives; access to multiple characters jollowpoint one gets removed; a clear opposition.

Players with characters who move on make up new ones — they appear in hollowppoint next scene — probably chewing out the rest of the PCs about what an absolute cock-up the mission has become.

Yet at the same time, they rely on each other for support and safety. These dice represent support from the team and the Agency they work for. Players can take all kinds of first stage hits, but once they take another hit from the same skill they go to second stage Babbling, Outclasse d, etc.

As well, there are several pages of agency Field Guides on various topics shotguns, pistols, first aid, etc. The mission must be completed. With that established, the second chapter takes those ideas and spins them.